MARC details
| 000 -LEADER |
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02849cam a2200361 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
696 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
MYCC |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20260206111559.0 |
| 007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
| fixed length control field |
t| |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
250520s2025 nyua b 000 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781324086710 |
| Qualifying information |
hardcover |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
GCmBT |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Transcribing agency |
OQX |
| Modifying agency |
OCO |
| -- |
OJ4 |
| -- |
OCLCO |
| -- |
IMT |
| -- |
CLE |
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DYJ |
| -- |
YEQ |
| -- |
UCW |
| -- |
RNL |
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OCLCO |
| -- |
VP@ |
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JOZ |
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TEU |
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IVU |
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DLC |
| -- |
DLC-MRC |
| -- |
DLC |
| -- |
MYCC |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Edition number |
23 |
| Classification number |
338.4/76213 |
| 090 00 - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
338.476213 |
| Location of book |
KIM |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Kim, Tae |
| Titles and words associated with a name |
(Journalist) |
| Relator term |
author |
| Relationship |
http://id.loc.gov/vocabulary/relators/aut |
| Authority record control number or standard number |
http://id.loc.gov/authorities/names/no2025000689 |
| Real World Object URI |
http://id.loc.gov/rwo/agents/no2025000689 |
| 245 14 - TITLE STATEMENT |
| Title |
THE NVIDIA WAY : |
| Remainder of title |
Jensen Huang and the Making of a Tech Giant / |
| Statement of responsibility, etc. |
Tae Kim. |
| 250 ## - EDITION STATEMENT |
| Edition statement |
First edition. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
New York, NY : |
| Name of producer, publisher, distributor, manufacturer |
W. W. Norton and Company, |
| Date of production, publication, distribution, manufacture, or copyright notice |
[2025] |
| 264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Date of production, publication, distribution, manufacture, or copyright notice |
©2025 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
261 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
24 cm |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| Authority record control number or standard number |
http://id.loc.gov/vocabulary/contentTypes/txt |
| 337 ## - MEDIA TYPE |
| Media type term |
unmediated |
| Media type code |
n |
| Source |
rdamedia |
| Authority record control number or standard number |
http://id.loc.gov/vocabulary/mediaTypes/n |
| 338 ## - CARRIER TYPE |
| Carrier type term |
volume |
| Carrier type code |
nc |
| Source |
rdacarrier |
| Authority record control number or standard number |
http://id.loc.gov/vocabulary/carriers/nc |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes bibliographical references (pages 253-261) |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Introduction -- Part I The early years (pre-1993) -- Pain and suffering -- The graphics revolution -- The birth of Nvidia -- Part II Near death experiences (1993-2003) -- All in -- Ultra-aggressive -- Just go win -- GeForce and the innovator's dilemma -- Part III Nvidia rising (2002-2013) -- The era of the GPU -- Tortured into greatness -- The engineer's mind -- Part IV Into the future (2013-present) -- The road to AI -- The "most feared" hedge fund -- Lighting the future -- The big bang -- Conclusion: The Nvidia way -- Appendix: Jensen-isms -- Acknowledgments -- Notes. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
Nvidia, once a niche company focused on computer gaming, has become a powerhouse in the age of artificial intelligence, with its chips driving the generative-AI revolution. Founded in 1993 in a Denny's in East San Jose, Nvidia overcame early challenges and missteps that would have doomed most start-ups. Led by Jensen Huang, the longest-serving CEO in tech, Nvidia's success can be attributed to its flat organizational structure, which empowers all employees to contribute, and Huang's strategic foresight. He tackled the "Innovator's Dilemma" by reinventing corporate strategy, positioning Nvidia ahead of the AI wave even before the technology had fully emerged. |
| 600 10 - SUBJECT ADDED ENTRY--PERSONAL NAME |
| Personal name |
Huang, Jensen, |
| Dates associated with a name |
1963- |
| Real World Object URI |
http://id.loc.gov/rwo/agents/n2025006087 |
| 610 20 - SUBJECT ADDED ENTRY--CORPORATE NAME |
| Corporate name or jurisdiction name as entry element |
NVIDIA Corporation |
| General subdivision |
History |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Integrated circuits industry |
| Geographic subdivision |
United States |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Semiconductor industry |
| Authority record control number or standard number |
http://id.loc.gov/authorities/subjects/sh85119894 |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Artificial intelligence |
| Authority record control number or standard number |
http://id.loc.gov/authorities/subjects/sh85008180 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha item type |
Books |